![]() Those games crash on modern hardware because they run onto code paths using 3DNow! instruction set. Hmmm, first, when dealing with Arthur's Knights, I thought CPUID instructions must be coded badly in the game somewhere, so I decided to explore it. I found all the points in the code but handling the capability flags is a bit subtle in the game, I struggled with it a lot. However when Marian told me on Vogons that a caring person from a Russian company created a patch for the translated version,Īnd also shared that with me, I checked out the same points in the patched file and ported the solution into the executables I had. It not only helped but in addition with that knowledge, I could patch all of the games. So, thanks to the unknown guy, they now work. ![]() Arthur's Knights - Tales Of Chivalry CPU patch (for executable of version 4.54).Arthur's Knights - The Secrect Of Merlin CPU patch (for executable of version 4.54).Time Machine patch (for game version patched to 1.23).This game was broken on arrive because its texture format enumerator misunderstands various formats, causing missing or rainbow-colored polygons. Frank Herbert's Dune texture format patch.This game runs with a serious graphics glitch in any environment newer than Win7 native DX: landscape is rendered deficiently. This patch is to fix it in a general way. This game has various problems on modern system: texturing bug for the loading screens, ptential movie playback and Alt-Tab crash. Lilo & Stitch Trouble in Paradise patch.This patch fixes all of them.Ĭurrently the following versions are included: English, Italian #Lego rock raiders pc texture pack movie This game requires halved refresh rate from D3D8, for some reason. While Windows' compat layer uncap the refresh rate, dgVoodoo fulfills the requirements so the game runs at ~30Hz. I patched it to have the game running at regular refresh rate, with vertical sync enabled. Mace Griffin Bounty Hunter patched executable (password: dege - retarded Goolag AV crap thinks it's infected).The code for detecting available D3D devices is miscoded in this game, so it won't use D3D rendering even through dgVoodoo. ![]()
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